Games that Woo

>

Chris Tottier has posted her GDC talk, Designing games for the 43-year-old woman, and it’s worth looking at. It’s about respecting what she calls the “accidental gamer” – the non-captive audience who has stumbled into games but is not the “gamer” most of us usually target with game products. She talks about how game designers have to compete for the accidental gamer’s time, and should be “easy to love”: “Pour her a proverbial glass of wine.”

I love this idea, that a game woos its player gently by charming her and drawing her into its world, rather than by challenging her to compete. Yes, we should have more games like this! Who doesn’t want to be wooed? :)

About these ads

2 Comments

Filed under Uncategorized

2 responses to “Games that Woo

  1. kim

    >I think Braid fits in here in some sense of the word. It's a less romantic 'woo', but certainly teases a glimpse of something deeper going on, as you are drawn into the game.As does Portal, for that matter.

  2. >I think the lessons from this are actually applicable across all games. It's parallel to the accessibility arguments, in a way, it's saying: if people are wooed and want to get involved, then they'll take the time to learn how to play.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s